Lighting and Rendering Test
Wednesday, April 21st, 2010 @ 8:41 pm
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I have tested the intended render pipeline for the project, and it works as expected. Further down the line I would like to test adding global illumination and saving a photon cache, but I am okay with the current results as an irradiance solution.
Current Working!
file out
Small Update
Rough Cut!
Let’s break it down like this:
Bringing Specular Hits and Great Oldies
Lighting/Layer Test!
Texture Breakdowns and Finished Objects!
Texturing Wrapping Up!
Lighting and Rendering Test
Before Final Gather:

After Final Gather, 30 minutes to render the map, 1 minute to render after the map has been made:

I do not expect huge issues with rendertimes. Carry on, mental ray.
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