Texture Breakdowns and Finished Objects!
Anywho, a bit about the texturing process for this project:
Click for Large! (1280px x 1656px)
I chose to break down the two platforms in the middle, and you can see the bottom platform’s map to the right of each picture. The surface qualities of each object is determined by different maps depending on the qualities needed. For example, the bottom platform requires a bump and a specular map. The bump map slightly raises and elevates the surface, while the specular map determines how shiny certain parts of the object are–including a ‘film’ over the bare parts of metal on the side of it. The middle platform uses bump and specular maps to further enhance the depth of the under layer.
In addition, here is the texture work as of now. I’m happy with the result of the mapping, and mostly okay with the amount of grime on the objects. I would like to go a bit further with it, but I feel I’m pretty close. The polish phase should wrap up any texture/modeling ideas that I happen to catch while lighting. Click any of them for the 1280×720 Render.
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