Bringing Specular Hits and Great Oldies
Tuesday, May 4th, 2010 @ 1:42 am
| VSFX
Lighting is starting to become a lot more productive. I’ve nailed down a look I want to go with (which is huge), and right now I’m really working on making that look work for my subject matter. It’s a fairly medical, surgical, sterile look, but I want to incorporate a bit in terms of rhythm and direction with the lighting. In addition to the synapses emitting a lot of light, the eye bot is lit differently from the rest of the scene (underlighting around the platform, top lit for the bot). I feel I could push the center visual interest further in a couple ways: Darken everything else a tad, brighten up the center, and introduce some variance in color from the rest of the scene.
Current Working!
file out
Small Update
Rough Cut!
Let’s break it down like this:
Bringing Specular Hits and Great Oldies
Lighting/Layer Test!
Texture Breakdowns and Finished Objects!
Texturing Wrapping Up!
Lighting and Rendering Test
Currently I’m working on having contrasted areas without dipping too far above white or too far below black (Cheers, lighters). The last image is a pass at the volumetrics/area surrounding the bot.
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