Concept
Schedule (Google Calendar Link, Log in to view)
Animatic (66MB mov)
Shot List (PDF Format)
Schedule Allocation by Hours
Last modified on 2010-04-01 20:46:28 GMT. 0 comments. Top.
Planned totals for number of hours per task, which are subject to change without a doubt:
Week 2 - Modeling 32H
Week 3 - Animatic 7H, Modeling 30H
Week 4 - Texturing 34H, Shooting 5H
Week 5 - Synapse 11H, 7H Presentation, 16H Lighting
Week 6 - Lighting 29H
Week 7 - Lighting 11H, Animation 10H, Rough Cut 18H
Week 8 - Rough Cut 16H, Polish/Finish 16H
Week 9 - Compositing 35H
Week 10 - Compositing 9H, Editting 7H, Presentation 8H
Totals
Modeling - 62H
Animatic - 7H
Texturing - 34H + ~3H (Synapse)
Shooting - 5H
Presentations - 15H
Lighting - 45H
Animation - 10H
Rough Cut - 34H
Polish/Finish on 3D Elements - 16H
Compositing/Rendering -44H
Editting - 7H
Assets:
Modeling - Platform, Side Stuff, Rail+Synapse Mount, Camera Mount Platform, Camera, Synapses, Eye Opening.
Texturing - Platform, Side Stuff, Rail+Synapse Mount, Camera Mount Platform, Camera, Synapses, Eye Opening.
Plate Photography - Shot 1 (Into Eye), Shot 6 (Just left the eye, facing Atlanta).
Render/Lighting Pipeline Detailed and Tested
Storyboards for Studio 1
Last modified on 2010-03-31 05:24:43 GMT. 0 comments. Top.

Shot of eye opening, exterior mid day.

Zoom into eye, we see a circular ring activate around it.

Zooming in closer, we see a faint reflection of something turning on inside. Camera fades through eye.

Camera moves through space, giving a tour of the cybernetics. The top beams rotate into place and spawn synapses which serve to power the eye. The retina camera is running a boot-up sequence.

Cut to a close up of a synapse and it’s nearby devices.

Cut to shot of camera finishing boot up. Hood on the retina opens up.

Cut to the camera’s view, the device has a focal shift and a zoom in to lock into normal eye space like how we view the world.

Handheld shot, mid day exterior. Camera zooms into next shot.

A small UI pops up and swaps to a mode that identifies objects of interest.
They can also be viewed in PDF Format Here (63MB, Grab a cup of tea)
A synopsis of the project:
The theme of this project is heavily dependent on the relationship between the biological and cybernetic. The nature of human biology and the ever evolving state of technology is an interesting aesthetic, one that leads us into images of ‘what could be’ in a year, a decade, and in some cases a century (this is reserved for some of the best science fiction writers we’ve seen).
The piece itself is an exploration of such an aesthetic. The camera moves in close to an eye that activates a mechanism, with a faint glimpse of said mechanism on the interior of the eye. It fades into the surface of the eye, giving us a grand view of the cybernetics at work. A camera pulls and presents itself into place in the center, replacing the function of the retina and wiring replaces the nervous system connecting to the brain. The shot continues to explore the interior of the eye, showing additional elements of the room. A circular rail runs along the top of the eye, with devices that spin into place, spawning synapse activation within the eye. The retina space of the eye has been invalidated, with plating covering where it once functioned. The bottom contains a platform that serves as the foundation for the structure of the eye and it’s new functionality. In the center, a biological camera (a genetically engineered ‘retina camera’ that can interface with the brain with improved resolution, peripheral vision, and additional functionality) sits mounted inside an armored casing, connected to the brain via wiring. Our view of the eye is guided around, with a couple still views of what’s going on, before cutting to the view of the camera. A focal shift and slight zoom brings it into normal eye space, where it views a scene and ‘targets’ various aspects of it’s view.