Studio I | Concept | Modeling | Texturing | Lighting | Live Action

S1 Texturing

Texture Breakdowns and Finished Objects!

Last modified on 2010-04-27 02:52:23 GMT. 0 comments. Top.

So texturing is at about a 90-95% realm of completion, the polish phase towards the end will probably be devoted to little things that couldn’t be resolved with lighting and start to become more visually prevalent or important. Basically fix the aspects of the eye texture that aren’t being fixed by the volumetric lighting of the last shot, because I’m still a bit unsure of how I’m going to light it.

Anywho, a bit about the texturing process for this project:
Click for Large! (1280px x 1656px)

I chose to break down the two platforms in the middle, and you can see the bottom platform’s map to the right of each picture. The surface qualities of each object is determined by different maps depending on the qualities needed. For example, the bottom platform requires a bump and a specular map. The bump map slightly raises and elevates the surface, while the specular map determines how shiny certain parts of the object are–including a ‘film’ over the bare parts of metal on the side of it. The middle platform uses bump and specular maps to further enhance the depth of the under layer.

In addition, here is the texture work as of now. I’m happy with the result of the mapping, and mostly okay with the amount of grime on the objects. I would like to go a bit further with it, but I feel I’m pretty close. The polish phase should wrap up any texture/modeling ideas that I happen to catch while lighting. Click any of them for the 1280×720 Render.




Texturing Wrapping Up!

Last modified on 2010-04-25 03:00:35 GMT. 0 comments. Top.

Texturing is wrapping up (Pleasewrapup Pleasewrapup Iwanttodolighting PleasenomoreUVs). Additional Maps/Polish at this point, and work on Eye more. Oh and do a Synapse. Doin’it.

Wear, Grunge, and Texture

Last modified on 2010-04-20 05:57:51 GMT. 0 comments. Top.

Additional passes done to texturing, bot is proving to be very annoying to texture, should ideally have color maps and most maps done Thursday.

Texturing Progress

Last modified on 2010-04-19 06:53:39 GMT. 0 comments. Top.

To do: Bot, Platform, More grunge, ect.

Texturing Begins

Last modified on 2010-04-15 15:02:17 GMT. 0 comments. Top.

Will have better shots and more work done on it this weekend. This was actually fairly time consuming because I was messing with it and am still not happy with it, but am on the right track with what I want.

Waiting until it’s finalized before doing the additional maps (specular, bump)